Rank
VIP
The first step into the server: queue priority, a monthly kit with rare items, two extra homes and the purple prefix in chat.
1 purchase per month
Catalogue, checkout and admin panel run on the hosting you administer. PayPal, Stripe and Coinbase pay into the accounts you connect. Once an order is paid, the package's commands enter a queue and get delivered to the right server.
play.nether.it
128 / 200 players online

Nether
1,284 members online
Prismarine world update
$3,180 / $5,000
Alert — we are down on Saturday for the world update.
Rank
Permissions, kits and permanent perks.
Rank
VIP
The first step into the server: queue priority, a monthly kit with rare items, two extra homes and the purple prefix in chat.
1 purchase per month
Rank
MVP
Everything VIP has, plus weekly kits, /fly in the lobby and access to the members-only lounge and warp.
3 concurrent purchases
Rank
Legend
The highest package in the storefront: 12 crate keys, /fly and /hat, priority support on Discord.
1 every 7 days
Example storefront. Prices, players and orders are made up: you cannot buy anything from here.
No plugin to configure by hand and no integration to write: the package you describe is the same row the server runs.
Name, price, image and description. Add the commands the server has to run, the per-user or global limits, and the date it should appear in the storefront.
They sign in with their Minecraft username, pick a currency and pay with whichever gateway they prefer. Coupons, gift cards and creator codes all stay in the same cart.
A paid order becomes one row per server, with username, UUID and attempt count. The dashboard tells you how many are still waiting and which ones failed.
Storefront, payments, promotions and the admin panel live in the same software, on the same machine, over the same data. Whatever you add to one part shows up in the others.
What the player sees
07 modules
Each category picks how it is presented: a card grid, a comparison table or a list. Categories nest and you decide the order.
A per-user limit and a global one, with the unit and duration you choose. Percentage or fixed discount, pay what you want, and scheduled publishing by date.
Every package accepts several quantities at different prices with a growing discount, badged on the best offer. Players pick the tier from the detail page.
Choose what goes on the home page, and if one package requires another the player sees it before checking out.
Every player gets a profile with their orders, a patron page with tiers, and a recent-purchases strip on the home page.
A progress bar with a target and a deadline, optional on the home page, with periodic reset and commands that run automatically when it completes.
The Discord server with its online member count, the Minecraft server address, and whichever social profiles you set up.
How the money arrives
05 modules
Plug in the gateways you already use: balance and cards, Apple Pay and Google Pay, or crypto. Money lands in your account, Craftlix never holds the transaction.
Every order keeps a number, username, email, subtotal, discount, total, currency and IP. Statuses include pending, paid, expired, refunded and chargeback.
Rates keyed by country code, with a name and where the figure comes from. At checkout the tax is only applied to whoever is actually subject to it.
A main currency, the currencies you enable, and up-to-date exchange rates. Players see prices in whichever currency they prefer.
Point it at your own SMTP server and Craftlix sends the store's email with the sender details you choose.
How you grow sales
05 modules
Cards with a code, a value, a remaining balance, a start date and an expiry. Assign them to one or more usernames and see how much has been spent.
Percentage or fixed discount, a total and per-user usage cap, a minimum subtotal, a validity window, and a scope: categories or individual packages.
Discounts with a mode and a stacking priority, an announcement in the storefront, a limited validity window, and a scope per category or package.
A percentage share goes back to the creator and a discount to the player. The panel tracks what they have earned and who used the code.
An invite code players can pass to each other, with the credit following whoever signs up.
How you work
06 modules
System roles and your own, with granular permissions across store, sales, access and system. Who does what is decided by you, permission by permission.
Every member of staff gets their own login. No single shared account being passed around.
Every change leaves a trail of who made it. It matters the moment more than one person can touch the store.
Welcome text, banner, support and refund blocks, alerts, pages with slugs and SEO, footer links and copyright: all from the panel.
Title, description, keywords, social image, handle and indexing. Every page carries its own meta tags.
The tool brings over your catalogue and settings. Patron lists are not copied: they are rebuilt from paid orders.
Each category picks how it presents itself. You write the comparison rows yourself, so the table says exactly what you care about.
Cards with image, price and detail. It is the view players use most, so it goes first.
Rank
VIP
The first step into the server: queue priority, a monthly kit with rare items, two extra homes and the purple prefix in chat.
1 purchase per month
Rank
MVP
Everything VIP has, plus weekly kits, /fly in the lobby and access to the members-only lounge and warp.
3 concurrent purchases
Rank
Legend
The highest package in the storefront: 12 crate keys, /fly and /hat, priority support on Discord.
1 every 7 days
Same packages, three layouts. The data does not change.
Opened, the same package
From the grid you go into the detail page: description, quantity tiers, limits and the commands the server runs.
Rank
MVP
Everything VIP has, plus weekly kits, /fly in the lobby and access to the members-only lounge and warp.
Buy more units
3 concurrent purchases
Commands executed
Replace %player% with the username from the order.
As soon as the payment is confirmed, each package generates its command rows with username, server and order number. Every row keeps a count of attempts: if a server does not answer, it stays queued instead of vanishing.
lp user Notch parent add mvp
Un comando in coda, generato da un ordine pagato.
lp user Notch parent add mvp
Notch · nether-1 · #1042
crate give Steve keys 12
Steve · nether-1 · #1042
lp user Alex parent add vip
Alex · nether-2 · #1040
eco give Dinnerbone balance 500
Dinnerbone · nether-1 · #1039
lp user Herobrine parent add mvp
Herobrine · nether-1 · #1038
$
Dashboard
Example numbers
Paid revenue
$1,284.50
+18% over 30 days
Orders
86
+7 this week
In queue
3
1 failed attempt
Notch · MVP ×3
#1042
Steve · Legend
#1041
Alex · VIP
#1040
Creeper · VIP
#1039
The home page shows the numbers that matter: revenue from paid orders, orders, packages and commands still in the queue. Then everything else, split by area.
22 sections · roles, permissions and a log of every change
You connect the gateways you already use. Every payment comes back with the provider's reference, and Craftlix never holds the transaction at any point.
PayPal balance and credit or debit cards. You can try sandbox credentials first and switch to live ones when you are ready.
Cards worldwide, with Apple Pay and Google Pay. The webhook is verified, so an order never marks itself paid on its own.
Crypto for players who prefer paying in BTC, ETH and other coins, without going through an intermediary.
Marks the order as paid without charging anything. Useful while you build the store, then you turn it off.
Cart
MVP ×3
Best tier
Gift card
NL-4K2P-9XQF
Summary
Packages, gift cards, coupons and creator codes together, with limits already checked.
Per-country taxes, the currency the player picked, and a summary before paying.
PayPal, Stripe or Coinbase: the money lands in your account.
Once paid, the order becomes a row of commands waiting to be run.
How players get into the store is a setting, not a constraint. Turn on what you need and leave the rest off.
The player types their Minecraft name. No sign-up and no password to remember.
You can require a premium account. It only makes sense if buying a rank matters to people who have played for years.
Microsoft authentication instead of the username, tying the purchase to the player's skin and identity.
You decide what a guest can do: browse, open details, reach checkout, and whether an email is required.
System roles and your own, with granular permissions. Whoever touches payments and whoever changes the catalogue does not have to be the same person, and sometimes it should not be.
Owner
Full access. Sees everything, including roles, permissions and logs.
Staff
A ready-made base role. You give it the permissions your staff actually needs.
Your own roles
Create as many as you need. Each with its own list of permissions.
Permissions by role
32 permissions
Store
Sales
Access
System
The two alternatives you are most likely comparing against. The difference is not the feature list: it is who owns the data, and what it costs you in five years.
| What changes | Rented platform | Bespoke script | Craftlix |
|---|---|---|---|
| Where the store runs | The provider's infrastructure | Yours, if you write it | On your own hosting |
| Domain and branding | Under the provider's brand | Everything to build | Yours, theme included |
| Where the money lands | The provider's account | Your account | Your account |
| Command queue and panel | Whatever the provider allows | Yours to program | Ready to use |
| Cost over time | Monthly fee plus commission | Ongoing maintenance | No monthly fee |
| If you stop paying | The store stays with the provider | Risk of abandonment | The software stays yours |
A generic comparison between categories of solutions, not between specific products.
If yours is missing, just ask: it is faster than it looks.
The self-hosted CMS for a Minecraft server's webstore. Storefront, catalogue, checkout and the staff panel all run on the hosting you administer.
The code runs on your machine and the domain is yours. The data is yours, the theme is yours, and if you ever want to move to something else you can take the catalogue and the orders with you.
To the gateways you connect: PayPal, Stripe or Coinbase Commerce. Craftlix never holds the transaction. There is also a test payment that closes an order without charging anything.
You write the commands on the package. Once the order is paid they land in a queue with the username and the target server, and every row keeps a count of attempts until it is delivered.
Each category can be a card grid, a comparison table or a list. Categories can be nested, and a package can be featured.
Yes. Every package has a per-user limit and a global one, with the unit you want and a duration. Useful for ranks that expire and for seasonal bundles.
Yes. Each package accepts several quantities at different prices with a growing discount, badged on the best offer. Players pick the tier from the detail page.
Yes. They are cards with a code, a value, a remaining balance, a start date and an expiry. You can assign them to one or more usernames, and the holder sees exactly how much credit is left.
Coupons and sales have a scope and a stacking priority, so you decide whether they combine. Creator codes give a share to the creator and a discount to the player, and the panel tracks what they have earned.
Yes. Rates keyed by country code with a name and a source, a main currency, the currencies you enable and exchange rates. At checkout the tax only applies to whoever is subject to it.
Yes. The tool brings over the catalogue and the settings. Patrons are not imported as a list: Craftlix rebuilds them from paid orders.
Yes. Every member of staff has their own account and a role with granular permissions across store, sales, access and system. The logs keep track of who changed what.
Yes. You configure your own SMTP server, the sender and the reply-to address, and Craftlix sends the email with those details.
Players sign in with their Minecraft username. You can require a premium account and Microsoft login. Guest mode decides whether guests can browse, open details and reach checkout.

Last thing
Craftlix is the software behind the store. You put it wherever you decide, with your domain and your theme, and players buy on the server's own site. If one day you want to move it, you take the catalogue, the orders and the configuration with you.